#ifndef __ENEMY__
#define __ENEMY__

#include "dynamicobject.h"
#include "Engine2D/animation.h"
#include "Engine2D/quadtree"

class Enemy : public DynamicObject
{	
  public:
    Enemy(GameGraphic*, QuadTree<GameObject>*, float x, float y, int layer);
    virtual void Update(unsigned int = 0);
    virtual void Render(unsigned int = 0);
		
  private:
    QuadTree<GameObject>* worldMap;
    Animation anima;
    float move;
};

#endif